Ok I’ve uploaded a (hopefully) playable build of the game! Woot! Note that the UI still needs a bit of fine tuning, and the game balance is desperately out of whack, the game seems to go from super easy to impossible fairly quick, but that’s what I’ll be working on today. I wanted to get this uploaded to start testing the system and getting some feedback on the game, so please comment even if it’s negative, I need your input to polish the game properly. After the jam is over I’m definitely going to be tinkering around with this game for a bit, I really like it and am excited that it went from nothing to concept to creation so very quickly. It’s my first game jam, and I’m having the time of my life. If any of you are also in the jam good luck! I’ll be posting more later so follow the game to keep up with it’s progress. Thanks for reading!
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
An infected room from the second part of Cybel ! Are you up for some cleansing?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Among us_into Madness










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