Ok I’ve uploaded a (hopefully) playable build of the game! Woot! Note that the UI still needs a bit of fine tuning, and the game balance is desperately out of whack, the game seems to go from super easy to impossible fairly quick, but that’s what I’ll be working on today. I wanted to get this uploaded to start testing the system and getting some feedback on the game, so please comment even if it’s negative, I need your input to polish the game properly. After the jam is over I’m definitely going to be tinkering around with this game for a bit, I really like it and am excited that it went from nothing to concept to creation so very quickly. It’s my first game jam, and I’m having the time of my life. If any of you are also in the jam good luck! I’ll be posting more later so follow the game to keep up with it’s progress. Thanks for reading!
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
My D&D art for my family so far (WIP if you couldn't tell)
Path of Kami, running around the shrine area
Double Rainbow!!!
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