Game
Project Fantasy X - Elythia
2 months ago

Player UI working nicely, grows frame based on Max, grows to a certain mapping of values to sizes, updates properly on events https://youtu.be/i6JGkAYvANw


https://youtu.be/i6JGkAYvANw
https://youtu.be/i6JGkAYvANw
https://youtu.be/i6JGkAYvANw


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Finally, finally, FINALLY getting to animating new Kael's attack! Here's the 3 hit combo! I love the secondary motion from the scarf :D

after some physical therapy, Kael has finally loosened up his stiff back posture, and his attack has been pushed MUCH harder!

I have a scriptable object for each element as the attacker, with entries for other elements mapped to enum values for each multiplier. To keep things organized, instead of having a class for all spells, each family of spells will have its own.

Here are some snippets of Rina in action from Demo 1, which was built in #Unity. I've got UI, cheat codes, and the whole backend system of the Magic Loadouts. I have since moved onto Demo 2 with Kael, built in #Godot.

YUGE milestones! the entire data-fed attack pipeline is in place! healthbars and floating combat text!

https://www.youtube.com/watch?v=sEro-4iugTw

From Demo 2 in #Godot. Finally got Kael's design to a point where I didn't mind spending some time animating him. And the movement is starting to feel really snappy. Really happy with where it's going.

Picked a bad time to stop posting, to be honest. This gif is a year old! just a snippet of how things have evolved.

Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P

i've been having too much fun wasting time polishing the cosmetic appearance of my game's obsidian vault, adding banners and art all over the place. this week i updated several of the deities. the glowups from what they were before is crazy...

just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!