My take so far: The "rubber-band" gimmick is interesting, and the special stages are pretty cool (it's like the normal blue sphere stages meets the Run series) but the level design is (for some levels more than others) very repetitive. I feel the idea was there but the game wasn't fully fleshed out to what it could have been. Would love to see the idea revisited at some point in the future by SEGA.


Next up
Something tells me I wasn't supposed to open the box in front of the "DO NOT OPEN" sign...
Funny little bug in SM64 (Playing Star Road right now)
Fun fact- this bug CAN be replicated in vanilla! Specifically Wet Dry World, there is a very simple (and non precise) setup for this
Almost done with my competition hack for Mario Jams 8: "Flipped"! Still working out some warps stuff, and the deadline is just hours away. Here's a few in-dev screenshots for now, I'll leave an RHDC link when the hack is public
@TheGamingGoru is a Jolter to Watch and artist who loves making fun cartoon and video game art! Follow @TheGamingGoru
before the quest ends on April 29 and you'll get Coins!
Wait what
Yawn, haven't been on GJ in 5 months but more SM64 content soon I guess (both from playing and working on hacks)
For now heres a random screenshot dump of some stuff I've done/played/idek
Why do I need nearby results for grass
Bro's gamble-maxxing!
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