My take so far: The "rubber-band" gimmick is interesting, and the special stages are pretty cool (it's like the normal blue sphere stages meets the Run series) but the level design is (for some levels more than others) very repetitive. I feel the idea was there but the game wasn't fully fleshed out to what it could have been. Would love to see the idea revisited at some point in the future by SEGA.


10 months ago
Next up
Funky bug
Almost done with my competition hack for Mario Jams 8: "Flipped"! Still working out some warps stuff, and the deadline is just hours away. Here's a few in-dev screenshots for now, I'll leave an RHDC link when the hack is public
Bro's gamble-maxxing!
Something tells me I wasn't supposed to open the box in front of the "DO NOT OPEN" sign...
Wait what
Hmmm... Ok "Peach"
Back to gambling tho
Yawn, haven't been on GJ in 5 months but more SM64 content soon I guess (both from playing and working on hacks)
For now heres a random screenshot dump of some stuff I've done/played/idek














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