So I have understood a lot of feedback regarding the main twist as to the Player with the unavailability to save their game. I intend the game to be played once or twice by the Player as a experience rather than someone to 100% with all Endings. There is not gonna be any goal to getting all achievements. However I may possibly add some future ways of going around to it to see possibilities of other outcomes to scenarios after the player had finished one path as a example.
But regarding the random encounters you may face, some players may find it difficult or even infuriating to make progress with the worry of losing that said character they are playing as. Keeping that in mind, I am wanting to ask people if I should add a difficulty option? There would be 3-5 Difficulty selections ranging from a Easy mode to a Hard mode to help decrease chances of enemy encounters, health loss, loosen chances of being consumed by the darkening, and even extending the time limited choice events.
With that said, would you like a Difficulty Option for the game?
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