2 years ago

POPGOES 2: Reprinted | Small update

Just built my new PBR Shader and a new probe lighting geometrical based approach and implemented Vulkan backend.

Here is the Sponza scene in action!


I've been doing extensive research on optimizing Popgoes 2 Went through endless amounts of pdf articles. And many ways on how modern game engines work. I've took all of that knowledge and built it on Weasel engine.

Footage taken by: @_adrio_

Plus!! Blender Eevee next and promises bigger performance up lift and I'll be combining it with my implementations.

To get 99% pure close to every modern game engine Hopefully!

I hope you're all doing well. And don't worry about me. I am doing pretty well.

Disclaimer! :

Weasel engine is built of UPBGE ( a continuation to the blender game engine ) The software is fully open source GPL License 2.0



13 comments

Loading...

Next up

William Afton character sheet reference for the upcoming TRTBN Comic (Fnaf Fan Made) Surely not perfect, first time doing any of that but at the same time i frankly dont care too much, it looks good to me and i like 80s style. Plus cartoony proportions 2

He just wants a hug

WIP (Very rough sadly)

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

So here's the first of the zodiac signs i will make for the next weeks.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.