3 years ago

POPGOES 2: Reprinted | Small update

Just built my new PBR Shader and a new probe lighting geometrical based approach and implemented Vulkan backend.

Here is the Sponza scene in action!


I've been doing extensive research on optimizing Popgoes 2 Went through endless amounts of pdf articles. And many ways on how modern game engines work. I've took all of that knowledge and built it on Weasel engine.

Footage taken by: @_adrio_

Plus!! Blender Eevee next and promises bigger performance up lift and I'll be combining it with my implementations.

To get 99% pure close to every modern game engine Hopefully!

I hope you're all doing well. And don't worry about me. I am doing pretty well.

Disclaimer! :

Weasel engine is built of UPBGE ( a continuation to the blender game engine ) The software is fully open source GPL License 2.0



13 comments

Loading...

Next up

We're live with an Art Show right now! Come say hello while it's fresh!

https://youtube.com/live/0Gzfb0_CTwc?feature=share

@LUKELCS wanted some behind the scenes- I am happy to oblige- We're getting ready to open the GSMP up!

When I get home from work but the job just kicked my ass

Update News Inside

We are under attack!

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

I-Buki

Mio-Da!

Ibuki Mioda!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Showing off player 2 😎

What do you think?