Some time ago there was no news of this project because zone 2 had too many complications, if I continue with the development I would use the base of the video game "Multiverse Ultra Chaos" obviously keeping the style of The Trevor's Hell, but this has many advantages over when it comes to programming the behavior of creatures and interaction with the world, even in a multiplayer environment. This project is not abandoned, it is only paused for the moment due to the complications that occurred at the time of the development of the zones that continued the story.
Next up
The Trevor's Hell 1.0.0 released for Windows 64 bits! -Zone 1 v2 added
Working in zone 2...
We are under attack!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?










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