Next up
I might be having too much fun with this process...
New look, new direction.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
New project is having a fun, early outing.
I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.
Suppose it was about time that some of these skills got a little extra kick.
First signs of danger.
Can it be done?
(Also, Happy New Year)
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.










0 comments