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Minetroid is completed and released!!
To celebrate the release, here are some shots which shows 2 enemies to make mines feel lively! And of course there's a boss, somewhere in the mines ;).
I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.
Some of the levels are shown in these shots:
Here are some shots from my entry for Palette Jam 2. Sorry about the colors, I can only use 8 colors.
A new batch of screenshots is ready for Thursday's Harpies Update. Here's a little sneak peek at the new Manufactory building.
Hey guys, for this Halloween, play this game for arcade style score collecting game.
Beware! the more score you earn, the worse enemies you'll face!
Who do you like more?
- OLD or New
These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.
Yep, the boss is demoted from last boss and has been replaced with new one.
I drew #Scarecrow from Legend of Zelda : Ocarina of Time for last year's Joltober2023.
So...... Out of curiosity, I wondered... "Hey, the game's inspired by Undertale, right? So why not use one of Toby Fox's songs to see how much it rhymes."😅 p.s - I do NOT want to get sued, so I'd definitely change it back to its original song.😉
Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.
The first 2 shots show ascending and descending levels while the last one shows new switchable traps.
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