![](https://m.gjcdn.net/video-poster/900/38427462-bcxsm88i-v4.png)
Power of the Saber Blade by DragonForce
Was close to beating this one.
Next up
So does anyone know how to fix this ghosting issue in the Volumetric Fog while keeping it optimized for VR? or do I just need to fake the volumetric lighting somehow. Help would be appreciated.
Here is an early version of the Lobby area in a much larger fnaf vr fangame im working on. This one will probably be the last fnaf vr fangame i work on, at least for a while
New Video out now! We played some other weird games. It ain't that serious, just a comedic lets play. So if u into that, check it out.
Here is this short teaser/announcement trailer for probably the biggest VR fangame I'm working on, sorry I couldn't really show any gameplay, still working on it. Hope you all enjoy!
Vintage animatronics by @Battington & @TheMediocreMakers
More guitar stuff most people will likely ignore:
I redid an old cover of mine, this is a heavier version of the heaviest song off of metallica's last album: 72 seasons. Just testing my new amp sim and stuff.
Tempo Katana Expert+ Hope you all enjoy!
Here are 3 renders I did in Unreal Engine.
Vintage Fredbear, Bonnie Bun, & Puppet models by @Battington & @TheMediocreMakers
Carousel, Tables, Chairs, & Booths by @rockin-e26 Gift model by @Rofnay_Official
ADDED WILL SMITH TO MY FNAF FANGAME
So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?
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