Game
34DOOM - La 34ème DOOMension
4 years ago

Prealpha 6 is out !


Changelog:

  • The 4/5 of the game is ready and the first 24 levels are ready and accessible!

  • Added the Mystical Heads bonuses (good luck to find the 3 of them!)

  • Several glitches corrected for single and multiplayer

  • Added visible Check Point in levels

  • Typing "secrets" in the console give hints on where the secrets are (except the mystical heads secrets which are not required for a 100% completion in levels)

  • Some other more stuff



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It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!

Progressive/dubstep gun has been massively updated!

The player sprite has been redesigned to look a bit more gender-neutral and less like a specific kid with a red cap... I tried to make it possible to change their pajama's colors but, while it actually works, colors don't translate in transformations.

This is a lil bit of a spoil, but here's a lil easter egg that will be hidden in a future deathmatch map. SonAmy fans, this is for you! :p

A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.

A new map completed, based on the flat of my childhood which comes very often in my own dreams.