Game
Pervouralsk: The Video Game Chapter I

5 years ago

Preet all! Good news, we are starting to develop a sequel to the game. Wait...




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Just made an update. Fixed some bugs, added awards and changed the jumpscares.

bW3Cj8OYwrXDoMOiw4J7w44ywrUFwq7DlEfDv1rDgMKiwpLDmMOswpHChScQw6IqV0XCgw3Ch3hewrRfRB7DkH8pw4LDiMONalfCl8Oswptdw79ZEsOPUljDhsK1bSnDiA9+w5fCgkMlw7LDhULDn8KzKsO9wo/DgcKbW8Oww5XCvlddw5jCvcKkw4jCtsOpw5N2w54jwoIiwpYrw4TDugA=

Hello. I am a Russian developer(Yes:). I wanted to make a game for Clickteam Fusion 2.5, but decided to try the engine of Poket Code. Now at the moment I am making first fan game with 3D models in pocket code. I also already have a test model named Max.

"V.ova"

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Werehog transformation process. #sonicunleashed

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?