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Pervouralsk: The Video Game Chapter I

5 years ago

Preet all! Good news, we are starting to develop a sequel to the game. Wait...




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Just made an update. Fixed some bugs, added awards and changed the jumpscares.

Hello. I am a Russian developer(Yes:). I wanted to make a game for Clickteam Fusion 2.5, but decided to try the engine of Poket Code. Now at the moment I am making first fan game with 3D models in pocket code. I also already have a test model named Max.

"V.ova"

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We are under attack!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)