Next up
Suppose it was about time that some of these skills got a little extra kick.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
New project is having a fun, early outing.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
I might be having too much fun with this process...
Can it be done?
(Also, Happy New Year)
That time of year again.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
New look, new direction.











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