Procedural map generation is definitely a tough nut to crack. We wanted The Riftbreaker to have randomized maps - here's how we managed to get it done: https://gamasutra.com/blogs/PiotrBomak/20200910/369772/Systematic_Chaos__Procedural_Map_Generation_in_The_Riftbreaker.php
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Demonstration of the spells and their effects :)!
not the greatest house, but it's a house! :D
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Cozy snow house i made a while ago
đ Passion project of two friends and IT geeks. đšī¸ We love trains and programming. We wanted to create something unique.
đ Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]
Updated combat system
First pass at setting up some of the final boss UI
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