5 years ago
Procedural map generation is definitely a tough nut to crack. We wanted The Riftbreaker to have randomized maps - here's how we managed to get it done: https://gamasutra.com/blogs/PiotrBomak/20200910/369772/Systematic_Chaos__Procedural_Map_Generation_in_The_Riftbreaker.php
Next up
What you all think
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Regional Bulbasaur. #Pokemon
not the greatest house, but it's a house! :D
Explosive domino effect
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Colorful Fox
Happy Late Easter!
Among us_into Madness
Daldos Gameplay










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