Game
The Riftbreaker

5 years ago

Procedural map generation is definitely a tough nut to crack. We wanted The Riftbreaker to have randomized maps - here's how we managed to get it done: https://gamasutra.com/blogs/PiotrBomak/20200910/369772/Systematic_Chaos__Procedural_Map_Generation_in_The_Riftbreaker.php




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http://bit.ly/AtS_New_Sounds_GJ