
Next up
After spending far too long on the road system, this is the prototype I have. It's an economic resource management prototype about building up a kingdom. It's really rough right now.
With my fake internet wiki, I added a joke fish called the "catfish". It's an early game variant of the foxfish unlocked with a semi-secret through the internet. It does count for 100%. This is something sick me at 2AM thought of.
Working on UI things. Ideally this is where you manage what goes to where. I also plan to add stats to it, and it'll show a progress bar for how long the shipment will take.
@NEOWIZ_QUEST
's NARRATIVE JAM has begun!
Create an original narrative / story game in 10 days for a chance to win cash!
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Incredibly rough proof of concept for a racing minigame (Chao garden-like). I'm prototyping seasonal minigames which may net you unique rewards. Breeding also matters a lot here, higher breeding level = faster fish. Made in about 2 hours.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Got bored and started prototyping some visuals. Goodbye blue void. I even used the candle from FinLab as a prop lol. Going for a cozy vibe, like playing a board game irl. But maybe I made it too uncanny.
By winning races, you will earn a new currency called sea dollars. You can spend this currency to unlock a random novelty duck (no duplicates). These are new decor items that count to 100%
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! 💸
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Still some bugs, but I'm working on checking which routes are connected to what buildings. Also I got rid of the gaps in the world gen.










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