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Ignited animatronics in Ultimate Custom Night mod

7 years ago

Programming characters of Ignited animatronics in UCN mod

Ignited Freddy: 100%
Ignited Bonnie: 100%
Ignited Chica: 0%
Ignited Foxy: 0%
Ignited Golden Freddy: 0%




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Programming characters of Ignited animatronics in UCN mod Ignited Freddy: 100% Ignited Bonnie: 100% Ignited Chica: 100% Ignited Foxy: 100% Ignited Golden Freddy: 100%

Programming characters of Ignited animatronics in UCN mod Ignited Freddy: 100% Ignited Bonnie: 100% Ignited Chica: 100% Ignited Foxy: 0% Ignited Golden Freddy: 0%

Programming characters of Ignited animatronics in UCN mod Ignited Freddy: 100% Ignited Bonnie: 0% Ignited Chica: 0% Ignited Foxy: 0% Ignited Golden Freddy: 0%

Programming characters of Ignited animatronics in UCN mod Ignited Freddy: 100% Ignited Bonnie: 100% Ignited Chica: 100% Ignited Foxy: 100% Ignited Golden Freddy: 0%

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿