Making some good progress in learning how to use Unreal!
Been watchin some tutorials,
fuckin around,
and I made this cool lookin dark flame shader from scratch!
(the dark flames are a really important part of Creatures of Nowhere)
I feel like I'm getting the hang of the material editor now,
but there are many other editors I must learn!
Unreal 5 is quite incredible.
There are SO MANY THINGS IN THIS DAMN ENGINE and it's so easy to get overwhelmed lol
but
I'm making progress nonetheless :)
Now I'm beginning to learn how the fuck blueprints work (the things that actually make the video game a video game)
and
it's complicated
and makes my brain melty
just like everything else :/
but I'm feelin excited about learning more!
plus!
I'm working on some more character models on the side :D
so look forward to seeing those!
Next up
A Creature Reborn
Father's home.
Howdy! I'm still alive! and so is this game!
Here's some concept sketches to show that I haven't completely forgotten about Creatures of Nowhere! (sorry for the sideways pics) it's still a long ways away, but this game is still one of my main priorities alongside Purple Cube's and Gutseeker :D
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
So
i may or may not make an full art of some person or i may just leave this like that-
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Microsoft Windows XP Unprofessional (windows logo prototype)












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