Making some good progress in learning how to use Unreal!
Been watchin some tutorials,
fuckin around,
and I made this cool lookin dark flame shader from scratch!
(the dark flames are a really important part of Creatures of Nowhere)
I feel like I'm getting the hang of the material editor now,
but there are many other editors I must learn!
Unreal 5 is quite incredible.
There are SO MANY THINGS IN THIS DAMN ENGINE and it's so easy to get overwhelmed lol
but
I'm making progress nonetheless :)
Now I'm beginning to learn how the fuck blueprints work (the things that actually make the video game a video game)
and
it's complicated
and makes my brain melty
just like everything else :/
but I'm feelin excited about learning more!
plus!
I'm working on some more character models on the side :D
so look forward to seeing those!
Next up
Howdy! I'm still alive! and so is this game!
A Creature Reborn
Father's home.
Here's some concept sketches to show that I haven't completely forgotten about Creatures of Nowhere! (sorry for the sideways pics) it's still a long ways away, but this game is still one of my main priorities alongside Purple Cube's and Gutseeker :D
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
So here's the first of the zodiac signs i will make for the next weeks.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Levels' maps.
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