Game
Outertale (Project Spacetime)
2 years ago

Progress jumps to 96% today because I realized just how little is left. The game is still slated for May 20 because of all the little improvements I want to make to Areas 1-3, and possibly cram in some extras for Area 4 too. Gaming!?




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Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

we do a little computing

Here at redleaf industries, we have expert planning capabilities :3

chillin' by the SYRUP cooler

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

tell your friends AND foes!! (art by @NerNot1 )

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)