I created a progress map of where the game will be heading. As of now it has been a bit linear. But as of now there is planned to be options similar to the temples in “The Legend of Zelda: A Link Between Worlds” where you can do the missions in any order. If all goes according to plan there will so many missions but will also have a unique aspect to them. Currently I am making the bosses for these missions, as of now there are 20+ basic concepts made and in a week I have finished 1. More news and update to come with the bosses added each update. And when I have enough bosses, I will add them into the arcade mode as a wave boss.
Next up
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay 👾
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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