I created a progress map of where the game will be heading. As of now it has been a bit linear. But as of now there is planned to be options similar to the temples in “The Legend of Zelda: A Link Between Worlds” where you can do the missions in any order. If all goes according to plan there will so many missions but will also have a unique aspect to them. Currently I am making the bosses for these missions, as of now there are 20+ basic concepts made and in a week I have finished 1. More news and update to come with the bosses added each update. And when I have enough bosses, I will add them into the arcade mode as a wave boss.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Our work is never over" they said.
Just a Pico sprite
What you all think
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Among us_into Madness










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