Game
Underfell
1 month ago

Progress Report --- February

Little progress report to see how the game is going



Art

Ok so here are some things...

  • Room change

progress_report_feb_puzzle_room_2.png

Just making some things different
I have been thinking to make an option where you disable the bullets so you are forced to solve these puzzles even if you are with Flowey
But most other puzzles are new and not even Flowey knows them so maybe not...
Tell me what you think

  • Save Point Light

    progress_report_feb_save_light.png
progress_report_feb_save_light_outside.png

These are Lights that come out from the Save Point itself.
With These, Players can see if there is a Save Point in a room before entering, making their trips through the Underground way safer.

  • Napstablook

    b5a5ddbc-36cb-4f41-8ab9-843dcc007d58.png
6cb2bf65-f70a-417e-96fc-1feac4c74527.png

Here is our little introvert ghost.
Be careful to not disturb his sleep
(Sprites are probably not FINAL)

  • TEXTBOX Borders

    progress_report_feb_border_flow.png
    progress_report_feb_border_tor.png

Every Major Character will have their own Textbox and TextColor

(The idea is inspired by ONE HELL OF A SHOWDOWN)

(I am still working on Game Borders, but i don't like very much how they are turning out)


CODING/General Progress

  • MOUSE SHOP

progress_report_feb_cheese.png

Ok so...i thought of who would sell/live in DEEPER RUINS
And it thought that mouses would be good candidates.
They will probably appear in every place where in UNDERTALE there is a cheese Table to sell Cheese
(Fun fact, if you are poor it gives you cheese for free)

  • Settings Menu

    progress_report_feb_settings.png

Little Setting Menu to change some setting
(like always not Final because i think i need more space for different options)
Since there is usually the Annoying Dog in the settings, i thought of also putting UnderFella and me.

it kinda works like a pyramid, without Toby we wouldn't have Undertale, without UnderTale there wouldn't be UnderFell and then there is me : D )

  • Bullet Dodgin segments

    progress_report_feb_bullets.png

    Little Bit of traps and bullet dodging are essential into a Royal Pathway are they not?

    This works exactly like Deltarune, i just need to choose if i want the walkable path to be highlighted like Deltarune's or not.


Overall

I am slowly making progress to finish the Ruins and Deeper Ruins
and i have noticed something...

The Deeper Ruins are very small
So i probably need to add more puzzles....but i also don't know if maybe they would be to much

Right now there are

  • 2 puzzles,

  • one dodging segments,

  • an empty room with a save point where you can "grind"

  • Two minibosses (One Napstablook, that will also appear in the normal Ruins,
    and the other an OC)

  • An optional Shop Room

I am not sure if i want to add more, or make the rooms longer.
They are probably fine and i am just overthinking Lmao.

Also
I am still working alone and also have a life so the amount of work i can do every day is very slow.
So i don't expect the Ruins Demo coming out any time soon.



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