Game
Star Cluster 4X
7 years ago

Progress report


Day 3

Implemented star take over and point usage mechanics, allowing player to take over enemy stars by using 4X points from limited point pools.

Adding teams, 1 human and 7 AI. Number of AI teams selectable through options. No AI code yet. First iteration will be simple to code, not effective, due to jam time constraints.



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Progress report Day 2. Main menu and basic GUI are taking shape. Core game logic requires proper AI and turn handling. Will be the next step.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

"Our work is never over" they said.

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?