Game
Star Cluster 4X
7 years ago

Progress report


Day 3

Implemented star take over and point usage mechanics, allowing player to take over enemy stars by using 4X points from limited point pools.

Adding teams, 1 human and 7 AI. Number of AI teams selectable through options. No AI code yet. First iteration will be simple to code, not effective, due to jam time constraints.



0 comments

Loading...

Next up

Progress report Day 2. Main menu and basic GUI are taking shape. Core game logic requires proper AI and turn handling. Will be the next step.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Family band complete!

Shuiro Haname. #Commission

Commission for @ShuHaname

2d lighting experiment

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Annie of the stars

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.