Game
Ophia
9 years ago

Progress update 2


Update: A demo IS coming. I just don’t want to update until I have something substantial to show.


Keeping up with the monthly updates, I’ve come to a conclusion about the jumping problem. As it’s a fundamental flaw with the design of the game, my own fault for my inexperience, I would have to re-design the game from the ground up to solve it.

Work has had me quite busy, but I do have plans to do this, and work on the game with certain features put before adding in more levels to try and get to the ending.

By next update, I hope to have a demo of the changed game for people to playtest available here.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

not the greatest house, but it's a house! :D