5 years ago

Progress update


I've got the basic system for movement and the first cutscene done, which I know doesn't sound like much but most of the game is just moving (about 50%) and cutscenes (about 30%)

the rest is battles (about 15%) and shops (about 5%)



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Devil Really Must Die

Some fan art i guess but i just made this because we don't have much to work with

WANTED ENEMY OF OUR GREAT NATION

IF YOU SEE THIS INDIVIDUAL, REPORT TO YOUR NEAREST REGULATOR IMMEDIATELY!

ANYONE FOUND TO BE IN CONTACT WITH THIS INDIVIDUAL CAN AND WILL BE TAKEN FOR QUESTIONING

WANTED ENEMY OF OUR GREAT NATION

IF YOU SEE THIS INDIVIDUAL, REPORT TO YOUR NEAREST REGULATOR IMMEDIATELY!

ANYONE FOUND TO BE IN CONTACT WITH THIS INDIVIDUAL CAN AND WILL BE TAKEN FOR QUESTIONING

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโ€™s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

The whole squad is here!

Interested? Follow me!

Shuiro Haname. #Commission

Commission for @ShuHaname

I worked so hard to get all four of them to the end safely, but then...