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1
3 years ago

Progress Update: I Am working on some more rooms and am starting to get into making the first Mike cutscene and the battle system soon. This room was taken from deltarune.com's September progress update.




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Screenshot of the first room in the game (not much but keep in mind this game is still in VERY early development)

Development is going smoothly. I have the textbox system and the main overworld mostly done. In the meantime here is a short clip of the starting menu. The first demo should come out in the next month or so (possibly even sooner)

Progress Update!: For the last 2 days I have been working on the battle engine for the game and it looks pretty good so far. Here's a sneak preview of it

I made Disbelief James from the Painted Plummet AU!

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

My D&D art for my family so far (WIP if you couldn't tell)

not the greatest house, but it's a house! :D

2d lighting experiment

Path of Kami, running around the shrine area