Game
Simulacrum - Chapter One
7 years ago

Progress Update


Hey everyone, we are still working hard to finish Simulacrum.

We’ve been spending some time polishing up our code to be neater and more efficient, and hopefully, reduce the likelihood of bugs appearing while improving our ability to squash them if they do!

We’ve also added support for peripheral controllers, meaning you can now use an Xbox controller and most other modern third party controllers to play. You should be able to plug them in, quickly bind the keys to your preference (in the keybinding settings) and away you go!

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Next up

We took a break last month, but we are back in time for Halloween to share with you a first look at one of the new puzzles in Chapter Two.

Version 1.2.1 of Simulacrum: Chapter One is out, adding new languages: Japanese, Ukrainian and Russian. Spanish and French have also been improved!

We thank our translators for all their hard work. We didn't expect to support so many languages!

From today we're starting to show off isolated models without the context of a full scene to keep you updated (and teased) without spoiling too much of the mystery, starting with this rusty oven. Read more below.

Version 1.1.0 is now available! With an improved texture for Abigail, an overhauled French translation, difficulty changes, and more (expand to see patch notes).

Last month we showed a little of Abigail's apartment environment along with one of the enemies found there. Here's a further look at the apartment you'll be exploring in Chapter Two.

Closed beta is now live!

Here's a peek at another area you'll find in Simulacrum: Chapter Two.

Following on from the puzzle preview from last month, we are giving a look at another new puzzle you'll encounter in Chapter Two. This is going to be our last update for a while.

The end of the year is approaching, to round it off we've got a little sneak peak of what we've been working on for Simulacrum – Chapter Two.

Expand for more on what we've been doing!

Gloomiebloomie Shader!