
Here is all the progress made towards the initial release of DR: Extra's. It's so exciting isn't it??
hehe
Anyway, I want to go over this graph and a few important details here.
First of all, the closest to being done here is definitely Enemy ACT's. And it could in fact be finished any day now. The least finished (and most concerning for me) is the Green Soul mode. I'm gonna be honest, I can probably come up with a majority of the attacks, but it will take the longest out of any module.
Secondly, the mod won't just be released once the Total % complete hits 100%. I will also want to bug test and maybe work with the numbers to make everything as fun and fair as possible. I honestly have no clue how long that could take, but it is pretty important for me to do.
Tertiarily, some of these numbers might feel "made up" but i swear that they have some basis. Generally speaking, when I use a 25% its not because it's actually 25% finished, but rather that I have concepts for those things. Like I have all the ACT's for Jevil, Quinman, and ForHeads conceived but I haven't coded them all. (except for Jevil but he needs testing.) This is all except for the Sprites, because I can mathematically quantify how many sprites I need to finish.
I've reached past halfway here, and I can't wait to finish. Next time I'll give another progress update here will probably be when I reach 75% completion. So I'll see you then.










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