Hello everyone!
It's been a month since my first devlog where i introduced the project. Since then, i've made a lot of changes to the game and i think it's time to share the progress!
I will show some screenshot, keep in mind they are taken while Debug Mode is active!
Fullscreen Support
As stated in the first post, the game will mess with your window. However many of my friends told me this may be a bit disorienting for some players. This is why i've added a fullscreen mode with border that will mimic the edge of the window.


Don't like the resizing stuff? No problem, you can disable all resizing but keep in mind this will also disable certain in-game events.

This menu is not final
Visual Redesign by MChoice
The top-down forest's section got a rework! redesigned entirely by MChoice! I love the look she gave it.
Before:

After:

Level progression & Saving
The game now saves your level progress
Depending on completion, you can earn Silver, Gold, or even Red Stars...



Ennemies that have been "Quelled" will no longer respawn ever when re-entering the level.
First Enemy Added
I was experimenting with making enemies AI when one of them actually gave me an idea
Introducing the dog!

He seems curious and will approach the player calmly. He would eventually hug you. Why not pet it?

But beware! Even the pretiest roses have thorns.
More enemies are on the way for the forest. I'm planning on adding Spiders, beehives, Crows and two types of bullies: the mocking and fighting.
Fancy Level Transitions
At the start or end of a level, a circle closes or opens around the screen. Like a camera lens
That circle can be any shape!
That’s it for this update!
I want to rework some aspect of the game and fix some bug. After that i'll be doing actual level design and characters moveset. Until then, i wish you guys an awesome day (or night, who knows?)
I'll keep you updated! bye-bye!
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