Game
Blameless - A God Game
10 years ago

Progress!


Hello there Blamless follower! Thanks for your patience with new updates! If you played the prototype I’m sure you ran into some issues with it, most really minor, but some terribly game breaking. ( I was showing the game to CROS and the villagers were invisible…..)

Now, the game is being rebuilt from the ground up! Thanks to major testing done by Busss the road is set out to make Blameless a better game and a more complete product. I wanted to sell the game eventually, but decided it deserves to stay free forever since that’s one of the things that make it a great game!

Blameless is running for #GJFest at the moment, a great way to get some exposure on GDC and a really unique chance for every small indie dev to get their name out there!
You should join if you havn’t already!

More on Blameless:

The game’s alpha is now in a unplayable state. The progress made has been made in the way the world is rendered towards the user. More efficient techniques gives way better framerates and allow for larger worlds. This I consider enough for now! Gameplay will stay the same overall, but will receive major updates in user feedback, some extra functionality and much better weather systems.

The idea round is over, but if you encounter anything funky please let me know :D

Expect playable versions next month if all AI systems work with the new world right away!

Thanks for your plays, ratings and comments!

FB



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Levels' maps.

Made my first ever animation.

Explosive domino effect

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!