Hello everyone! Well, it's been a month since I've posted a devlog of the game. Today, I've got more news to share with yall. So, let's begin!
(Note: everything you see here may be subject to change in the future)
Monitor Stuff:
As promise, here's the new and (probably) final version of the map.
Not only the Corner Hallways have been redrawn, but also the top looks pretty different than it was before. The small center rooms and the Upper Corner Hallways are now connected because reasons. There are some few minor tweaks here and there, but I'm too lazy to explain them all.
And, as the cherry on top, here's a first look at Cam 1!
This is where Sandu and James will start when they are active.
Character Reveal:
Since there is a big amount of characters, I'm planing to reveal 2 for each devlog. For today, here are...
Toy Mal!
drawn by me
and...
Emilia!
also drawn by me
Daniel's Redesign:
Oh yeah, here's Daniel's new redesign. He had seen better days.
And no, he doesn't have a small arm. It's amputated.
Office:
For now, the office is around 15% done. Apart from the decorations, the only things missing that we need to implement are the Top Vent doors.
The office is still very wip, so I'll only show the right side.
6 AM Screens:
We haven't started making the 6 AM screen yet, but I had this concept on my mind recently. It's where every time you beat a specific night, a different 6 AM screen will play. For Custom Night, it will play a random one.
Demo?
I had this in mind for a while. Let's just say that I'm planning a small Demo of PR. I'm not gonna spoil what content will have since it's still wip.
And that's the devlog everyone! I still have more stuff left to share, but I'll save them for the next.
The next devlog will come out around the start of June if I'm still too lazy to finish stuff. It will contain more of the same and will problaby be the last one for a while.
Nonetheless, see you next time or whatever.
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