Location
So, Project Terminus has a general frame built already of how the game will work and how the character(s) will be constructed and act. However one thing that is still in the works is the Location. I wanted to do some interesting “Custom Night” challenges with the office, where it’d change for different challenges, and this feature isn’t scrapped, just kind of, set aside for now. For example there would be a challenge called “Claustrophobia” where you’d have a very small, cramped room/map where the enemy(ies) were constantly close and you would have to always pay attention to defend yourself against them as the barrage you. I’m still debating the “campaign” office, but here’s a lil tease of something I have in the works.
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