3 years ago

Psyaryu's kickin butt on the configuration tool front, so the editing of all those placed thingamabobs is going to be silky smooth sailing.
Really looking forward to it!




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Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

Every attack in #BattleGemPonies is made up of a series of particle effects. ✨

This ones a spinning glob being lobbed!

#IndieGameDev #pixelart #creaturecollector

VS Match let's you pick from a crazy variety of arenas to duel in. ⚔️ (Unity's UI ScrollView came in clutch.)

Joyance is Here to Welcome the New Year! 🥳

- art by SugarMorning⛅️

#BattleGemPonies #HappyNewYear2026

Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.

#screenshotsaturday #indiegame #monstertaming #rpg

#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)

The same attack can come in different colors depending on the pony using it. #pixelart #animation #mlp #indiegamedev

When your pony just starts talkin nonsense. 🦄💬

(This is a lowkey error message.)

Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡

It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment