
Psyaryu's kickin butt on the configuration tool front, so the editing of all those placed thingamabobs is going to be silky smooth sailing.
Really looking forward to it!
Next up
This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday
Experimenting with Lighting illusions using Tilemap layers. ๐ก#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to Pokรฉmon Gold & Silver...
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Missed Year of the Horse by taking too long to finish development. Guess there's always 2038... ๐ฅฒ
Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. ๐ชจ )
Everyone's talking about The Big Game ๐ today, but we only have room for the Big Game ๐ฎ we're making together on our minds this weekend! #indiegamedev #SuperBowlLX
Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. ๐ซ (Development's running a year behind schedule and the self-inflicted suffering is nonstop.)
Funniest Bug of the Week ๐ชฒ
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