
Psyaryu's kickin butt on the configuration tool front, so the editing of all those placed thingamabobs is going to be silky smooth sailing.
Really looking forward to it!
Next up
Missed Year of the Horse by taking too long to finish development. Guess there's always 2038... π₯²
Funniest Bug of the Week πͺ²
(no further context will be provided)
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. π« (Development's running a year behind schedule and the self-inflicted suffering is nonstop.)
Aw, c'mon! We're missing out on Nintendo eShop's Horse Game sale too... π€¦π½ This week's sales would've been legendary for us. Life changing!
We're decorating scenes around the map with little dioramas like this. A gang of sleeping Frufang can be found in this cozy corner of Dank Cave. (probably resting after some wild party)
Experimenting with Lighting illusions using Tilemap layers. π‘#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to PokΓ©mon Gold & Silver...
When you defeat a shiny, glimmering, uniquely colored pony in the wild, it drops a special item that allows you to change the color of any single pony you choose...










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