3 years ago

Psyaryu's kickin butt on the configuration tool front, so the editing of all those placed thingamabobs is going to be silky smooth sailing.
Really looking forward to it!




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Experimenting with Lighting illusions using Tilemap layers. πŸ’‘#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to PokΓ©mon Gold & Silver...

Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. πŸͺ¨ )

πŸ’˜~ We're Feelin' the Love this #ValentinesDay ~πŸ’˜

#mlp #indiegame #BattleGemPonies

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

It's Officially ON!! πŸ”₯ #BattleGemPonies Welcomes in the Year of the Fire Horse!πŸ”₯🐎πŸ”₯

Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.

REJOICE! For all Saved Files shall now survive the approaching update... β˜οΈβž‘οΈπŸ“¦ Basically, we coded a thing so nobody's save data gets scrapped or corrupted when the DLCs drop. #UnityDev #gamedev #debug

We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity

You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. 🌳

This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday