Through the use of random() for different Angles/Scale/RGB(Colours) with the addition of Lerp() . the outcome was unexpected. Did not think that it would end up looking as good as it did between multiple resolutions with the added bonus of colour variety.
the main sprite(the one in the centre) came about from the need of something to use the shadow casting behaviour in construct 2. eventually as i wanted to check out how the shadow would be represented with the use of different collison shapes, I ended up making couple more, updated their look, then procceded to upscale the 32x32 images to 128x128 through Photoshop(which took few seconds) without out losing the hard edges of the pixel art form
ο»Ώ
Pretty pleased with the outcome. might eventually add downloading of specific frames out of the βgameβ. HELL IF I GET 2000+ Plays then might release the source code
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