Game
That Week of '87
27 days ago

Public Full Build 1 build is out.


Public Full Build 1 released.

Features:
6 nights and a custom night.

Extras menu.

A few cheats.

All enemies functional.

Silly jumpscares.

Horrible code.

Issues:

One notable issue in this build is the lack of an explanation on how to deal with enemies, through the guide or phone calls (there aren't any right now). I also have to balance out the game's difficulty more. I already have an idea on what enemies need to change... Although, I'm not sure how I'll make the max mode possible (if it isn't, of course).

All the audio in this game is taken from either the Scratch Library or from FNaFs 1-4, in the moment. I might get new sound effects from elsewhere, but right now, I think this is fine. The graphics probably won't be changed much. Maybe in the future.

That's about it for this build. More coming soon!



0 comments

Loading...

Next up

First build coming out soon.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.

Only true badasses may pass! #conceptart #art #gamedesign