Game
Rough
13 years ago

Quality and depression


I wasn’t able to concentrate and work on the game yesterday. But I spent some time having a look at some of the other contestant’s games. It’s amazing how advanced they are after just 2, 3 or 4 days. My hat’s off to all of you!

It also makes me doubt if my own game is even allowed to compete with such high quality. There are complex 3D, physics-driven games in the making, and I come up with something so simple?

Today I decided to not compete with others, but with myself. It doesn’t matter if my game doesn’t match the quality, visually or gameplay-wise, as long as I can finish it to a point where it’s at least playable. I’ll take it as a chance to learn how to deal with narrow time frames and producing the best compromise between quality and time based restrictions.

If these experiences keep coming, I’ll definitively join more of those contests from now on.



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Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

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