Game
Rough
13 years ago

Quality and depression


I wasn’t able to concentrate and work on the game yesterday. But I spent some time having a look at some of the other contestant’s games. It’s amazing how advanced they are after just 2, 3 or 4 days. My hat’s off to all of you!

It also makes me doubt if my own game is even allowed to compete with such high quality. There are complex 3D, physics-driven games in the making, and I come up with something so simple?

Today I decided to not compete with others, but with myself. It doesn’t matter if my game doesn’t match the quality, visually or gameplay-wise, as long as I can finish it to a point where it’s at least playable. I’ll take it as a chance to learn how to deal with narrow time frames and producing the best compromise between quality and time based restrictions.

If these experiences keep coming, I’ll definitively join more of those contests from now on.



5 comments

Loading...

Next up

Chiaki Nanami!

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

My D&D art for my family so far (WIP if you couldn't tell)

brung back my old oc plus a new one

...they don`t have names yet tho

Made my first ever animation.

I made a small jungle house.

Colorful Fox

Happy Late Easter!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Annie of the stars