Game
Rough
13 years ago

Quality and depression


I wasn’t able to concentrate and work on the game yesterday. But I spent some time having a look at some of the other contestant’s games. It’s amazing how advanced they are after just 2, 3 or 4 days. My hat’s off to all of you!

It also makes me doubt if my own game is even allowed to compete with such high quality. There are complex 3D, physics-driven games in the making, and I come up with something so simple?

Today I decided to not compete with others, but with myself. It doesn’t matter if my game doesn’t match the quality, visually or gameplay-wise, as long as I can finish it to a point where it’s at least playable. I’ll take it as a chance to learn how to deal with narrow time frames and producing the best compromise between quality and time based restrictions.

If these experiences keep coming, I’ll definitively join more of those contests from now on.



5 comments

Loading...

Next up

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game model🗿

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Shuiro Haname. #Commission

Commission for @ShuHaname