I've been doing college-related things and preparing for the next schoolyear as well as still making time for family and friends, tldr; development has reasonably slowed. However, that doesn't mean there hasn't been a substantial amount of progress lately with the completion of Act 1 and start of the next chapter. The first area of act 2 is complete as well as story changes being made to make things more cohesive and enjoyable. Along with these major changes a lot of bugs and balancing issues have been weeded out. In the attached screenshot you can also tell Oswald, the protagonist got a new design which adds a red scarf and pink trousers to his design. I'll keep up the work and look forward to people playing the game someday in the further future.
Next up
(SOUND WARNING) I've been tweaking a lot of little things about the game; narrative, dialogue, and most importantly: gameplay. here's a new funky attack you'll be able to get through challenge sidequests.
Woah hey a September update? Here's a new recurring character's introduction. -he's a liiittle crass.
Twister: TT =AUGUST 2022 DEVLOG=
Sorry for having a busy life and starting a million projects at once, but after 4.5 years of dev hell, I will finally begin development on the final boss :D (Video unrelated; final area enemy) See you this Thanksgiving! I promise. I'm on so much adderall
August 2021 'Devlog'
Another quick progress update: The second area of Act 2 is complete and I am moving on to a larger and more explorative third area that'll take a while. Overall, 50% of the base game seems to be complete.
-Devlog 4/1/21-
April fools. Not.
Keep an eye or two out.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.











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