Next up
i dont like how the arms turned out tho (noise thing applied im assuming its to piss off ai assholes)
prob gonna remake this someday
(design tweak on the nose) (edit: teeth (and tounge) have always been glow-blue)
(literally just fluent logo modified to look aero (kinda))
(screenshot that when quath (made up word for both but 4) say 20)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
(i havent even added rolty yet)
yep godot roltycore runs fine on my phone (google pickle 7, grapheneos) edit: prob wont sh!tpost this on google play tho (not that i dont want to) also unfortunately im not shitposting an iphone version
dangit not again
[article directed at gamejolt]
the classic tileset isnt going away it will be available in the settings
(wip tileset AND classic tileset by @.shroomoshacks)
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)












0 comments