I honestly feel like The Horde was limited in gameplay. It was the same enemies in the same room, without the excitement of security cameras to watch the animatronics move to pass the boring moments by. I feel like even though I put a lot into this “joke” game, I still have more to desire with something like this. I currently cannot work on the browser version, but there might still be an update down the road that features gamejolt trophies. Not yet, though. I feel like there can be more done with a joke FNaF. Figuring that Project Yortusin: Chapter Zero is in development, I think the best thing to do is make a game that’s supposed to make fun of what I have at hand to work on. So there WILL be a Horde 2, I just haven’t found a proper name for it yet. But I spent today thinking about the subject of making a Horde 2 fully, and i’m satisfied with what ideas I have at the moment. I have ideas for a more FNaF feel to a Horde 2. I plan on adding stuff that I know people might like a little better than typing in random keys on their keyboard, hoping that they will find something with mechanics that they haven’t seen before in The Horde. The only REAL exception was the Annoying Mode route, and even that was only a remix of the same gameplay with a minigame boss here and there. But this might take some time, as I still want to implement plenty of humor into this game and add better detail into the locations and characters. I also think I have a VERY effective animatronic movement system. I honestly feel like I can get a lot more done with just adding a map that will track all of the movements, and just “projecting” the current character locations into the player’s field of sight. I have BIG plans for a sequel with just this much to be desired from a VERY little joke idea. This game WILL still feel like a FNaF spoof, but will be more effective with the gameplay and progression. It won’t be inspired by a part of Chapter Zero, this will feel like it’s own thing.
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Funni TH:R meme:
A-KEY-MENU-117
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
Rick Ballin'
SCREENSHOT 1
Guide to beating the Arcade Nightmare level (Night 2):
2
CAMERA 1C TEASER
SOON...
Since my computer's still broke and I can't update the game currently, I thought I'd share one of the journal pages that doesn't display properly for a level in N4.
Also if softlocks potentially occur, you can go back to the main menu by pressing ENTER.
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