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Game
The Horde: Revitalized
3 months ago

Progress...
Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.


Not shown is some balancing tweaks for several levels, as well as the basic infrastructure for the heating rework being added. There's music and sound effect volume adjustments being made, and there also will be a sound when Guilt appears in spots where there was previously no sound cue. Also going to try to touch up the basement level camera graphics at some point, and properly balance the difficulty. Also need to finish adding the heater rework, as well as general polish in spots I see fit. Eventually I'll release a public beta build to demonstrate future progress, as well as gauge interest in future adjustments. That's all for now, goodbye.



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Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Lefty Pixel Art - Step by Step!

Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)

NOW PLAYING: Rabbitman!

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)

Here's another one of the tip pages, to show that I'm not ded lmao:

Rebuilt Minds - "Intro" cutscene (in-game footage)

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :