Not shown is some balancing tweaks for several levels, as well as the basic infrastructure for the heating rework being added. There's music and sound effect volume adjustments being made, and there also will be a sound when Guilt appears in spots where there was previously no sound cue. Also going to try to touch up the basement level camera graphics at some point, and properly balance the difficulty. Also need to finish adding the heater rework, as well as general polish in spots I see fit. Eventually I'll release a public beta build to demonstrate future progress, as well as gauge interest in future adjustments. That's all for now, goodbye.
Next up
Rick Ballin'
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
CONNECTION FOUND
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Rat Race Production Update
Average The Horde: Revitalized player...
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
THE RETURN TO FREDDY'S 2 REMASTERED
Happy 10th Anniversary of TRTF2!
Here's another one of the tip pages, to show that I'm not ded lmao:
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