Game
Pokemon: Lunar Harvest
3 years ago

Quick Update: I have updated the description to be better looking. I have also been working on a Trainer Level (which will affect different things) and i added a Daily Chest (which is based off the chests that you get at the start of hunts in Mon. Hunter)




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here's a teaser for the female option.

another quick update: Potions will look different in the Riverna Region (Name WIP) and i have finished the 1st part of spriting Armored nidoking (evolves with a special armor item) and Its a buffed version. just need to make a ebdx compatible sprite now.

here's a new (WIP) version of rayquaza, which is Dragon/Fairy type. but the original rayquaza will still be obtainable. Front facing sprite is coming soon.

hello everyone, i have a made a concept map (im not good at art) Town is where you start off, everything will be fully explorable and won't include loading screens.

next devlog will include gameplay of some of the features that i have been working on.

heres the new and improved version of the female protag.

this is intro sprite for the female option.

Introducing Deity pokemon (basically totem pokemon) which are bosses in dungeons and at a certain point will be able to evolve one of your pokemon into a deity pokemon (only happens once so choose wisely) these are some of the deities available

here's an attempt at making a paper mario inspired pokemon sprite. very basic.

Hello, I would like to give you a quick glimpse to the new look for the pokecenter. I am going for a medieval theme for this game. so alot more has to be done to the rest of the tileset and a lot of npcs.

the enemy battle sprite for the rayquaza variant is done. now it is time for the overworld sprite.