5 years ago

Quick update. Progress on the YTP Archives is going rather well now that I have the full version of the Vinesauce RPG. ETA January 2021.

New update for the Meen TC coming soon. Contains proper widescreen graphics and other minor things. Have a screenshot.




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Been a while, huh? (Why are there quests now??)

Version 0.9.1 of MeenTC, The "I Remembered How To ACS Properly" Update, has been released! This update adds a working compass, dynamic battle music system, and more.

The changelog can be seen below...

Sudden MeenTC Update:

GZDoom has added support for FMV cutscenes in the newest version, 4.8.0. This bears great news for this TC, obviously!

Expect a new update in the coming weeks.

Version 0.9.5 of MeenTC, "THE Cutscene update", has been released! We got all the cutscenes now, and that's basically it. (Also, GZDoom v4.14.1 is needed to play this update.)

Go get it.

(A YTP Saga update log is ALSO coming soon.)

Version 1.0 of MeenTC has been released, just in time for I.M. Meen's 30th anniversary! The scroll-editing mode is here, alongside other minor tweaks. (And I haven't forgot about The YTP Saga! First devlog WILL be in June!)

Full changelog below...

Version 0.9 of MeenTC (lovingly nicknamed "The (Kinda, Sorta) Cutscene Update") has been released! This update contains a small handful of FMV cutscenes, co-op support, accuracy improvements, and other small goodies.

The changelog can be seen below.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Another house i made long time ago.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.