Please note that you'll need to acquire the latest GZDoom update, v4.8.1, to properly play this MeenTC update.
Added proper cutscene videos for the intro theme and two of the Meen cutscenes in the final level. (This is why the newest version of GZDoom is required!)
Please note that the rest of their cutscenes are still in their audio-only format.
If and when GZDoom updates its cutscene system to allow FMVs to play during a level, I assure you that there will be a follow-up update containing videos for EVERY cutscene.
Support for two-player local co-op has been added! Play the I.M. Meen TC with your best bud!
Gnorris' "The boss is getting suspicious!" cutscene will now play after respawning in co-op. This means that every cutscene is accounted for!
On a related note, Scott and Katie have brand new, custom-made (read: hacked together) third-person sprites.
Completely reworked the Magic Key system; it'll teleport the key into the last opened cell/where the level's boss died, just like the original game. No more voodoo doll conveyer belts!
Replaced the main menu music with an I.M. Meen theme MIDI (courtesy of The Unhappy Orchestra)
Added unique intermission graphics and music for the latter three secret levels.
Added a unique "death" cutscene for the fourth secret level.
Added a brand new bigfont, based off the one used in the original I.M. Meen. Surprisingly, it was Times New Roman!
Impassable decorations will now show up on the automap as plus signs, just like the original game.
The destructable wall textures now have much larger Xs, making them easier to tell apart from regular walls.
Changed the par times - they now reflect how long it takes to 100% the level.
Using an Invisi-Fruit will make enemies disperse and try to find you until the powerup wears off.
Gnorris' initial speech on Level 1 can be prematurely ended by exiting your cell.
Fixed the item menu displaying over the status bar.
Minor tweaks and fixes.
Go get it. (It's been a while, huh?)
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