Game
I. M. Meen TC for Doom

2 years ago

Version 0.9 of MeenTC (lovingly nicknamed "The (Kinda, Sorta) Cutscene Update") has been released! This update contains a small handful of FMV cutscenes, co-op support, accuracy improvements, and other small goodies.

The changelog can be seen below.


Please note that you'll need to acquire the latest GZDoom update, v4.8.1, to properly play this MeenTC update.

  • Added proper cutscene videos for the intro theme and two of the Meen cutscenes in the final level. (This is why the newest version of GZDoom is required!)

    • Please note that the rest of their cutscenes are still in their audio-only format.

    • If and when GZDoom updates its cutscene system to allow FMVs to play during a level, I assure you that there will be a follow-up update containing videos for EVERY cutscene.

  • Support for two-player local co-op has been added! Play the I.M. Meen TC with your best bud!

    • Gnorris' "The boss is getting suspicious!" cutscene will now play after respawning in co-op. This means that every cutscene is accounted for!

    • On a related note, Scott and Katie have brand new, custom-made (read: hacked together) third-person sprites.

  • Completely reworked the Magic Key system; it'll teleport the key into the last opened cell/where the level's boss died, just like the original game. No more voodoo doll conveyer belts!

  • Replaced the main menu music with an I.M. Meen theme MIDI (courtesy of The Unhappy Orchestra)

  • Added unique intermission graphics and music for the latter three secret levels.

  • Added a unique "death" cutscene for the fourth secret level.

  • Added a brand new bigfont, based off the one used in the original I.M. Meen. Surprisingly, it was Times New Roman!

  • Impassable decorations will now show up on the automap as plus signs, just like the original game.

  • The destructable wall textures now have much larger Xs, making them easier to tell apart from regular walls.

  • Changed the par times - they now reflect how long it takes to 100% the level.

  • Using an Invisi-Fruit will make enemies disperse and try to find you until the powerup wears off.

  • Gnorris' initial speech on Level 1 can be prematurely ended by exiting your cell.

  • Fixed the item menu displaying over the status bar.

  • Minor tweaks and fixes.

Go get it. (It's been a while, huh?)

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