Game
SHOWMAN'S: The Awakening
6 days ago

Quite a long, general update for SHOWMAN'S: The Awakening, and a look into the future!


While I've been fairly silent about things for quite a long while, the game has been moving forwards slowly but surely. In comparison to Phobia, it's a lot more of an experience, and it has details that I've never done before, and I think a lot of you will really love them when you notice them.

I also want to set some expectations story-wise. This is still The Awakening, so you won't really get any answers to some questions you might still have from Phobia. There are some changes and additions that I think might make the story a little more intriguing to those interested in it though. The full series' story is planned out, so hopefully a majority of questions that are asked will be answered in the future games!


If development continues to go well, then I do think the game has a pretty good chance to release sometime in January.

As always take this with a grain of salt lol. This past year (and the year before) has been rough for me on a very personal level. Just know that I've taken some steps to improve things for myself, and that I've been feeling a bit better as of recently, but I'm still taking all the time I need with things.

When a release date is set, you'll see it and know it. I'm not going to just drop the game out of the blue lol.

To ensure the game has a good release, the QA testers will be given the full (hopefully bug-free) version of the game about a week before it drops. That way I'll have some time to fix any issues that I may have missed myself. I very much care about this project and I am trying hard to give you all the best experience I possibly can.

I'm both incredibly excited and incredibly nervous about releasing this game, too. After having such a hard time with Blender's game engine this year, I am praying that this thing will work for at least a majority of players.

After it drops, I'm obviously going to sit back, listen for issues, watch a few playthroughs and see how people react to the game, and if all is going well, then I can go on a cozy little break for a bit. I imagine it's going to be a very sleepless and anxiety-inducing time for me lmfao.

Really hoping development continues to go well! Super excited for you guys to see this simple and spooky little FNaF fangame I've been reworking!



15 comments

Loading...

Next up

. . .

"Better luck next time!"

Here's a look at Johnny's jumpscare alongside the revamped game over screen!

Perhaps this is a pointless post, and I'm sure people have seen it from an older image, but SHOWMAN'S: The Awakening is going to have an options menu!

(actually really cool news imo but also I need to say some things about it lmfao)

Showman's: The Awakening | Gameplay Teaser

One year ago today, I officially announced the replacement for the Phobia series, SHOWMAN'S!

I got inspired by phobia long hours and drew the wiggles robots as glamrock robots, I hope you guys like these designs

Decided to install Unreal Engine 4 and uninstall 5.

My computer does not sound like it is going to the moon.

My knowledge from UE5 appears to work in it, though I am aware there are differences in things.

I think I made a good decision tbh.

okay okay just one more post about this I found a physics button on him and could not resist making this.

Me when the when the me when the the

Not normally something I'd post but have a look at the main menu for SHOWMAN'S: The Awakening!

Very happy with how it turned out so I wanted to share it!