Game
Zombie Retro D
8 years ago

Random Character Generation & New Movement Simplification


Been quite busy with my primary job, so I haven’t had a ton of time to work on this project - thankfully, I was able to get some small things done, the last week or so.

Biggest improvements:

1) Character appearance is now dynamically generated. Might have the option, in the future, to customize them/insert your own colors, but for now, I’ve generalized the color schema’s. The great thing about this shader, is I can use it to customize future sprite additions and zombie colors, as well.

2) Equip/Gun usage: you no longer have to press up/down in order to equip a weapon, it’s automatically equipped, if you have am in the defender’s inventory!

3) Lot of small bug fixes, including issues traversing stairs, cycling through various movement cycles/stages, etc.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Runestones: from concept to in-game model🗿

Family band complete!

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

An infected room from the second part of Cybel ! Are you up for some cleansing?