Game
Zombie Retro D
8 years ago

Random Character Generation & New Movement Simplification


Been quite busy with my primary job, so I haven’t had a ton of time to work on this project - thankfully, I was able to get some small things done, the last week or so.

Biggest improvements:

1) Character appearance is now dynamically generated. Might have the option, in the future, to customize them/insert your own colors, but for now, I’ve generalized the color schema’s. The great thing about this shader, is I can use it to customize future sprite additions and zombie colors, as well.

2) Equip/Gun usage: you no longer have to press up/down in order to equip a weapon, it’s automatically equipped, if you have am in the defender’s inventory!

3) Lot of small bug fixes, including issues traversing stairs, cycling through various movement cycles/stages, etc.



0 comments

Loading...

Next up

Another house i made long time ago.

Levels' maps.

Alone Together....

it happens

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Double Rainbow!!!