This game is meant to be smaller and more simple than FNAO 1 since it's a prequel. This is why there's only five cameras, the characters all (sorta) act the same as each other, and why the office is the one from the now scrapped FNAO Classic Edition FNAW 1 mod
Next up
Can anybody help me with rendering panoramic offices like this?
New gamepage is up for the prequel
Also Epel isn't supposed to be tall, he's a small boy, here's two of his sprites to show you how he looks. Yes the image of him being buff is real and is actually from the game Epel is from
Look familiar?
This is for a different game by the way, I pretty much scrapped this mod, sorry
I regret nothing
A prequel is now in production, here's the first teaser for the header of the gamepage
@NotJustinWright is now an editor for FNAO since they really helped me out with making deluxe styled renders
Introducing my FNATL OC "cousin"!
the size/amount of nights in the FNAO prequel
Five main nights
Night 6 is the custom night
FNAO Prequel will have a sorta GSAF plot with Night 5 being the final night while Night 6 is the custom night
Funny camera system for the funny Ovidio thing
Feel free to ask me for help on any projects. These are some edits and other stuff I've made or drawn, and I'm slowly learning how to code more stuff in clickteam fusion 2.5
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