Game
Ravenlore
3 years ago

Ravenlore made a lot of progress recently. That means it features a combat system, a dialogsystem and a better UI. I am still busy making the Quest system which will be a non linear.




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Here are shields and swords for the game. These are not viking like weapons. I will add them later. This is from within blender in Unreal engine they will even look better.

A ship I was working on. Done in Blender and I used some AI for texturing. Hope you like it. Please give some feedback since the design is still a bit simple :)

Here are improved Character concepts. These might look more realistic now.

Here are some improvements one the spaceship I did in Blender. I could use kitbashing to make the next one better. What do you think? Any suggestions?

Recently I improved the base model of medieval peasants. The clothes now feature more realistic folds. And there is a lot more coming soon!

Now with a nice hood and belt I think its way better

Currently I am working on new houses for my rpg. Especially doors will look better now.

I decided to replace the palace in my game by a big castle.

Here it is! I think it fits much better to the game.

There will be more such castles in the north of the games world.

More Sci Fi Crew members for my Space shooter. Hair still could improved by using hair strands instead of directly painting on the main mesh. But for now I think its fine.

An old viking model. I plan to reuse a lot from this model for better character design. It is not completely bad but it lacks folds and wrinkles. I will add those with normal textures! My game: https://gamejolt.com/games/tofw/479154