This is my entry for the GMTK 2023 Game Jam titled "The Hero Runs Away." I programmed this game in the timeframe of 48 hours. I enjoyed working on each feature, especially the rhythm section; it taught me that I need to understand collisions better since a large amount of time was spent on them. Next time I'll have a better understanding of collisions before the next jam. You can find my game on itch.io

Next up
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop
For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables
For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately















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