Game
The Genesis Sonic Engine +
3 years ago

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for me it's just amazing but for some other it's nothing

But just Thank You guys for the support in the project

and only for you I'll make The complete loop scrpit for you guys.

Im showing You the FULL 0.3.0 and 0.3.5 update log and stuff

Here

0.3.0 :

Parallax background

Key HUD

2(can be more) new musics and the volume variable

Title card mania style

Textures compatibility

settings

0.3.5 :

Title screen

Powered by GSEPLUS

(Not's and his team(don't have name for now))

Data select

New animation

bosses

Camera lock

Completed Dialogues

Cutscenes

Control setup and how to play

Well you have to be patient im only at 10% for 0.3.0



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Sonic's Palettes, Classic camera, fixed peel-out sprites, better sonic mania title card, Fixed some bugs, and some more stuff

Just finished importing Tails there is just ONE LAST step to do

first video of the current project, only added a live level editor, afk animation and the keystroke, the 2 bars at the top are sliders which dosen't work for some reasons.

Tell me what I should improve (omg it has been so long since I did this)

FINALLY I did the camera for spindash (also no more camera pan)

I will do the same for super peel-out

crazy type of shit here

are we deadass ?

SO it's been 3 month since GSEPLUS is on devloppment but

there was no level object

UNTIL NOW

working on this for now

Sonic have a new ability (+ more parallax layer)

Keystroke HUD script I made yesterday

Released it : https://scratch.mit.edu/projects/825424277/