Game
ROLTYCORE 3 [old page]


2 years ago

reduced clones
(image 2 was the before. also more tile clones were added to prevent the empty space from appearing when the camera is moving. thats what causes the big clone count)




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whatever it took to get the

(pb95 screenshot edit)

(subject to change)

gotta replace that default ui style (random)

doing something font related so that i can do something like this

yep godot roltycore runs fine on my phone (google pickle 7, grapheneos) edit: prob wont sh!tpost this on google play tho (not that i dont want to) also unfortunately im not shitposting an iphone version

#devruary

the true first game i made was [[image 1]] (i was being taught how to code at the time)

the first ok game i made (and the first game i yeeted onto this site) was roltycore 1/[[image 2]]

physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)

hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))

starting to add running