1 day ago

Regarding Fredona's


For the time being, the game is on hiatus.

I'm not proud at all of how the game turned out, especially at the end of the dev cycle. The story was awful, gameplay was boring and clunky, minigames were lazy and unintuitive.

The game lost it's identity (a lost media fangame from 2015 that seems to be alive) for me to meet a timecrunch on a gamejam, and I didnt even succeed on it so like what's the point in keeping it lmao

When I start working on the game again, it will be remade from the ground-up. New art, new environments, new everything

Sorry to the 2 people that actually gaf about that game :P



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Late birthday post looooool

I haven't posted for a whopping 8 DAYS. I fooled the interwebs and shook it to its core.,

I don't have anything really cool or interesting to post so just have this "art" idk I need to post something to show some signs of life

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.

"Is she right behind me?"

[...]

"Oh god she's right behind me"

LWAS DEVLOG 6!! (I NEED OPINIONS)

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.

Ladies and gents, allow me to present THE SILLY'S CAST!

I've seen some people doing this so I thought why not do my version. Hope y'all like it!

Sidenote: These are gameplay characters only. If there is enough demand, I will make one for the others too.

k coming out of hiatus for this game

the game is getting an artstyle change and recode and stuff, im not happy w how the game turned out initially

very very VERY early SnS gameplay wip... (ignore the 67 joke)

Last Week at Silly's Devlog No. 5:

Lo and behold, The Office! I know it barely has anything right now, but this is the best I can muster up, as I'm getting busier by the day with schoolwork. Thought this would do a good demo tho nonetheless.

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can