Next up
Last Week at Silly's Devlog No. 5:
Lo and behold, The Office! I know it barely has anything right now, but this is the best I can muster up, as I'm getting busier by the day with schoolwork. Thought this would do a good demo tho nonetheless.
menacing (somewhat)
meow (last one)
Last Week At Silly's Devlog No. 3:
Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.
BR4ND0N_TH3_F3NCE_S1TT3R
----------------------------------------------------------
(boo! scary teaser did I scare you lol haha yes so scary...
no? not one bit? D:)
You Suck!
Last Week At Silly's Devlog No. 2:
Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.
Last Week At Silly's Devlog No. 4:
Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.
1.1.1
Changelog
- Crawlbot is FINALLY fixed
- HM Ultraviolet has been nerfed by around half
- Readded quit night (+ camera) keybind
- Added an actual ending for TLS
- Made transitions in the menu and intermission screen smoother
I hope this redeems HM 💔
6 comments