THE TIME HAS COME (At least I hope so(soon!))
After rather successful beta-testing (Thank you, Testers: you are the best ✨) I can now finally release the game (soon)
On the to-do list are only:
- Make a cool trailer 😎
- Fix any bugs that might pop up
SOON!!!!1111!
Next up
We want YOU for a *seeecret* project! Join SqueezedGames now and work on that *seeeeeeecret* project!
Behind The Scenes (Not Slaughter)
-Squid
Still not done: There's more to come! Lots of FUN FUN FUN FUN FUN FUN FUN FUN FUN
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
A sneak peek at the new OST, can you guess what this song will be used for? 🤔










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