THE TIME HAS COME (At least I hope so(soon!))
After rather successful beta-testing (Thank you, Testers: you are the best ✨) I can now finally release the game (soon)
On the to-do list are only:
- Make a cool trailer 😎
- Fix any bugs that might pop up
SOON!!!!1111!
Next up
Still not done: There's more to come! Lots of FUN FUN FUN FUN FUN FUN FUN FUN FUN
We want YOU for a *seeecret* project! Join SqueezedGames now and work on that *seeeeeeecret* project!
Behind The Scenes (Not Slaughter)
-Squid
art comission.
Path of Kami: The Evolution of the Lore
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?










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