THE TIME HAS COME (At least I hope so(soon!))
After rather successful beta-testing (Thank you, Testers: you are the best ✨) I can now finally release the game (soon)
On the to-do list are only:
- Make a cool trailer 😎
- Fix any bugs that might pop up
SOON!!!!1111!
Next up
Still not done: There's more to come! Lots of FUN FUN FUN FUN FUN FUN FUN FUN FUN
-Squid
We want YOU for a *seeecret* project! Join SqueezedGames now and work on that *seeeeeeecret* project!
Behind The Scenes (Not Slaughter)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698










0 comments