THE TIME HAS COME (At least I hope so(soon!))
After rather successful beta-testing (Thank you, Testers: you are the best ✨) I can now finally release the game (soon)
On the to-do list are only:
- Make a cool trailer 😎
- Fix any bugs that might pop up
SOON!!!!1111!
Next up
-Squid
Still not done: There's more to come! Lots of FUN FUN FUN FUN FUN FUN FUN FUN FUN
Behind The Scenes (Not Slaughter)
We want YOU for a *seeecret* project! Join SqueezedGames now and work on that *seeeeeeecret* project!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Our work is never over" they said.
The whole squad is here!
Interested? Follow me!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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